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Wildermyth thornfang
Wildermyth thornfang






wildermyth thornfang
  1. Wildermyth thornfang upgrade#
  2. Wildermyth thornfang plus#

Sometimes being in the perfect position on one key turn can make all the difference. So the sequence of events of a typical turn is: identify priority threats, set up flanking hits with interfuse and/or swift attacks, then use your "real" attacks to take them out. Valuable as an emergency button for a slow melee fighter who needs to cross the battlefield to rescue a teammate, or to charge a ranged enemy. I have had good success with warriors using various offensive transformations, or Heroism, and damage passives (remember warriors can use bows and weapon switching is free), as well as both melee and ranged hunters - Thornfang is better damage, but Through Shot/Piercing Shots is safer and more reliable. High damage builds to take advantage of the flanking opportunities you create. This is about the only thing mystics are really good at, although some of their support skills like Treecall can come in handy at times. Note that interfusion attacks originate from the interfused object, not the mystic themselves. However, certain players who undergo transformations that force them to use close-range attacks. Mystic AOEs that can set up flanks on multiple enemies at a time. Thornfang is a great ability to give to hunters who use melee attacks, which can be quite a rarity.

Wildermyth thornfang plus#

Engage does count as an attack, plus it has defensive benefits (if they don't die, they have to swing at my well-armored warrior and not my squishy hunter). Swift attacks of any kind that set up flanking opportunities. Of course this is not always possible, but some things that really help: IMO the aim of your builds should be to kill everything dangerous without letting it get in an attack. When upgraded, in combination with Thornfang, Rogue, Heroism, and a water weapon, it feels pretty satisfying dancing around the battlefield flitting from shadow. I don't find reaction strike builds all that great for the reasons given below (enemies avoid walking into guarded areas). I also like using water spear with a battle-dance, zealous leap+, broadswipes, long reach build. The warrior build I’ve had the most fun with are the standard sentinel/vigilance/broadswipes/longreach Combo, which gets quite insane with fire or leaf enchant and a high enough stunt chance. (Unless they are game-breaking powerful. I guess the preferred solution is to make more combos powerful, rather than nerfing the powerful ones. I’m hoping to pick up a Vost bow for a ranger so I can make that one even stronger. It is true that certain combos are very powerful, while others are 'meh'. Obviously the melee thornfang + build is great too, as are standard water or fire bow builds based on rogue and archery/ambush. Were super excited to have Nookrium streaming Wildermyth today He was one of the first streamers. If you are able to keep enemies pinned you can rack up a TONNE of poison damage while playing safe. The build I run with is witherbolt+>open minded>vigorflow>vigorflow+, which you can finish with a range increase or heroism.įor ranger builds, I’ve been enjoying quellingmoss>piercing shot>through shot+, combined with bone bow and lots of potency. I imagine with heroism the effect will be even more insane. It’s not uncommon for me to hit 30-40 damage on that final shot. I’m still hunting for a swan sceptre to pair with it. A mystic's Blazing Sword can trigger Thornfang.I’ve been loving vigorflow with witherbolt+ and open minded.Thornfang can be valuable on low-level hunters - even those otherwise focused on archery - to get two attacks (one melee and one ranged) per turn.Heroism or Windwalk can be useful to keep a Thornfang+ kill chain going.Combines well with Rogue to ensure that every attack ignores armor.Thornfang+ combines well with Long Reach to ensure that multiple targets can be attacked from the same position.Note that an attack that ends turn will use all remaining action points (up to 2), so even if the hero had 2 AP remaining when making the melee attack, the bonus from Thornfang brings them back up from zero to one. The bonus action point can be spent on any valid ability (not just attacks). The action point is gained even if the melee attack would otherwise end the hero's turn, allowing the hero to chain together multiple kills in a single turn. SpecificsĪ hero with Thornfang receives a bonus action point each time they kill an enemy with a melee weapon.

Wildermyth thornfang upgrade#

Upgrade Killing an enemy will refund an action point up to three times per turn. In-Game Description (Passive) Once per turn, Hero is refunded an action point after a melee kill.








Wildermyth thornfang